Game systems built to scale online
I build gameplay systems, core mechanics and multiplayer architecture for JRPG, FPS and MMO-style games, designed to hold hundreds or thousands of concurrent players.
Facundo
Game & software developer
Uruguay | Remote work
Stage select
Selected projects
Released games, early access titles and upcoming releases I have worked on.
Skill tree
What I do
From the core loop of a game to the infrastructure that keeps it online.
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Gameplay and core mechanics
Gameplay systems, controllers, combat, progression and the core loops that make a game feel good to play.
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Multiplayer and backend
Scalable online systems with PlayFab, Nakama, AWS or my own infrastructure. Matchmaking, real-time sync, accounts and persistence.
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Custom software
Tailored solutions for companies inside and outside the gaming industry, built to be robust and production-ready.
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Infrastructure for prototypes
Working servers and databases on my own infrastructure for early-stage projects, so you can iterate before moving to the cloud.
Player profile
Robust, scalable, production-ready
I focus on scalable online systems for games, integrating and designing backend infrastructure with cloud services or my own servers to keep online environments stable as they grow.
The goal is the same for a video game or any other complex software project: systems that hold up in production.
Inventory
8 / 8- Godot Game engine
- Steam Publishing and Steamworks
- PlayFab Backend as a service
- Nakama Open-source game server
- AWS Cloud infrastructure
- Host Admin Own servers and databases
- React Web frontends
- Databases Persistence and data
Languages: Go, Node.js, Python, C#, Rust, C / C++ (GDExtension)
Working together
- Location
- Uruguay, 100% remote
- Billing
- Hourly or 50% / 50%, depending on scope and duration
- Payments
- PayPal or bank transfer (SWIFT)
Player 2 wanted
Got a project in mind?
Tell me about your game or software idea and we will figure out how to build it.
Send me an emailcontacto@hostadmin.uy